in winamp) does not let me do that it seems. The menus/interfaces tracks are too short, less than 20 sec, so I wanted to make them longer, a.l.a. I just downloaded Armored Core - Formula Front ()(From Software).7z for the psf2 rips. Makefile.unix:398: recipe for target 'all-recursive' failedĪppreciate any help please Need help in making a psf2 file loopable or extended by alaisha at 11:51 PM EDT on ApGreetings. Makefile.unix:351: recipe for target 'all' failed Make: Leaving directory '/home/ade/Downloads/vgmstream-r1040/unix' Makefile.unix:465: recipe for target 'main.lo' failed Main.c:1:28: fatal error: audacious/util.h: No such file or directory Forward looping possible from end of file, sample size multiple of 28Īny help with the PSF files or contributions to the list would be greatly appreciated.Įdited 4:35 PM EDT ApCompiling vgmstream for audacious on linux by Bladeforce at 3:24 PM EDT on ApHello, I'm compiling this plugin for audacious on linux but get this error when compiling 24 Tracks of monophonic sample playback, noise, or frequency modulation I'm also trying to write a set of rules to follow for replicating Playstation 1 music in a modern environment. There are three games in particular that I'd like to hear multi-tracked files of. Unfortunately, I come more from the audio side of things than the coding side, so creating PSF files is a bit beyond my current knowledge. I've recently had the urge to reverse engineer some of these songs. I'm curious as to whether it was an aesthetic thing or a necessity to save space on the disc. Let me know if there are any unwanted side effects.Įdited 12:19 AM EDT ApRules for replicating PS1 SPU in a modern environment/Looking for three PSF rips by sabored at 2:41 PM EDT on ApI'm intrigued by the tendency of PS1 composers to bitcrush their samples, despite (to my understanding) having to encode them at 16 bit, 22,050 Hz for the VB soundbank. Continued abuse of our services will cause your IP address to be blocked indefinitely.Previous Page | Next Page forum meta viewport by hcs at 12:18 AM EDT on ApI've just set a viewport meta tag on the forum, this should make it less painful to read on mobile browsers. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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